I know this isn’t exactly art, but I don’t know in what else place I could post this.
It’s an image test of my three shaders, completely made by me in cycles.
(Though after I watched a little of the Blender Guru snow tutorial, I added one node to the snow shader)
Well, here they are!
They looks very nice, but not realistic. For example snow looks little bit too solid and water too blue. Actually clean water is “white”, but the blue color comes from the sky when it reflects it.
Maybe the snow is frozen a little? When you create a snow ball you don’t press it to that solid state, because it would hurt when you throw someone with this kind of. (I know, because we used to play a lot with snow when I was kid.)
Well, here is an image of the updated water shader.
The blue colour comes from only the Pro Lighting Skies addon now.
And that’s cuzturned every shaders colour to pure white.
I’m still working with the snow. Any ideas how to get it “fluffy”?
Hey ErkBlender,
I think the problem with your snowball is just the mesh, the material looks quite nice. A close-up of a snowball needs more detail in the mesh, if you look at the image ArMan posted you can see that very complex surface of a snowball. The surface of a snowball gets a bit smooth on the points of contact with your hands where the snow melts a little bit, but because it’s not perfectly round and your hands aren’t flat too, most of the surface is very detailed and to get a realistic result you need to model it.
You could try to subdivide it further, activate proportional editing “random” and pull some vertices out.
The “problem” with your water is maybe that we only see the sphere. If we see some background, it’s much easier for our eyes to see how transparent it is and that it’s not blue. You could also “place” the water on something gray like the background of this forum.
Yeah, I’m from Finland. With some clever texture trick it might be possible to make it little more “fluffy”, but not on close view. With particle system you could do very nice fluffy close up also.
I believe showing the materials would be improved by showing how they react to something inside them or going through them like a checkered cylinder - water would distort it and transition from reflection to transparency - snowball would shade blue and display some SSS even if faked - and clay. I’m not sure what the clay would do. Just be clay I guess! Probably shifting this to the experiment threads would get you really good advice or as a Material thread. But you should show their relative interactions not just with light but with another object.
I agree with Harlehatschi, the materials need to have the background left in so that we can see how they interact with the background and vice versa. As for the materials themselves…
The water looks more like a roughed up marble (including the background might improve its appearance), but I think the surface seems to be too rough. The snow looks good, but does seem like highly compacted snow, rather than soft (freshly fallen) snow. Adding some form of SSS should help improve it seem like softer snow. Finally, the clay. It looks good, but I think that if you added a very very fine sand texture to it, it would be a bit more realistic.