Blender exports semi transparent alpha as fully transparent

I setup nodes in compositor to get partially transparent object.
It all looks proper in blender compositing, however once I export to .png or .tif the partially transparent area becomes fully transparent in the saved file…

Does someone know how to fix this?

I’m not sure but they told me that TGA has better alpha quality than PNG.

You may want to try TGA (8 bit) or EXR.

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