I’m very new to blender and I just recently started making a model from scratch. I’ve spent a lot of time on this and right now I’m trying to rig eyelids. I followed THIS tutorial and it worked out well, except that when I rotate the primary bone in my head, certain vertices in the eyelids do not maintain their shape.
It seems as though certain vertices are being left behind. I’ve seen other online help say something like I need to join my eyelids and my body mesh together to fix it, but the eyelids are already bound to the head. And for some reason in object mode I can’t seem to select the body, just the two seperate meshes I have (eyes and eyelids.)
I read somewhere that for weight paint the dark blue means that a certain part of the mesh will not move. But the way I have my bones weighted certain parts of the mesh need to be immobile. But they need to move with the head.
I don’t know enough about blender to fix my problem. Any information will help. Attached are images for clarity including the model hierarchy. All assets are bound to the headbone currently “Armature.003.” The eyes have their own armature for 2D eye mapping. They are not an issue and move with the model just fine.