I have been trying to solve a ‘Blender FGON to AC3D NGON’ exporting problem. Well, this problem is though nut for my beginner python skills.
Anyhow, in general level I have been thinking something like this
-A mesh object:
-Check the edges for the FGON’s: no?
-Check which surfaces are related to the above FGON edges.
-Check which edges are related to the above surfaces?
-The ‘refs’ value = number of the ‘normal edges’ - number of the ‘FGON edges’
-Surf = surf 1
-Read edges excluding the FGON edges
-Re-arrange the edge order
-Export the new FGON2NGON ‘refs’ data
Am I in right path with this?