Hey, guys
A couple of years ago I experimented with using Blender as a 2d animation tool, to animate my digital paintings. Here’s an example project to show you what I mean:
https://www.artstation.com/artwork/xzPnY
Nowadays, there is Spine 2d, which is a pretty powerful software that is used for exactly the same purposes. Here’s a demo of their process: https://www.youtube.com/watch?v=twUz99ek5do&list=PLK4SvZr04wV6ThBo3V5FxAEf42puisVpQ
What I noticed is that most of Spine’s results are more than achieavable with Blender, once I figure out a process.
My first problem is however the following:
I’d like to be able to import an image plane into Blender. Then use the Knife tool to cut it’s silhouette. And finally turn the silhouette into an even triangular grid. Is this possible and how would you propose I achieve it?
