I want to clarify that my experience in Blender is for Archviz stills (no animation)
I’ve been capable of illustrating my work in a competitive, professional standard, even if not distinguished with artistic criteria for my renderings.
A big step for me, with outdoor renderings (I often do interiors) was HDRI lighting, which added so much to the “natural” feel to my renders, enough to make me want to increase the realism. So I started investigating landscapes.
I’ve been looking at several tutorials under the search string “blender painting landscape”.
The average Blender video on YouTube is far behind the UE4 equivalent, for the same search theme.
I’ve been trying to convince myself I don’t need to learn one more program… Blender is getting better. For Archviz it’s good enough (I hope…) so far and things like the recent principled shader, the noise reduction, among other improvements in 2.79, improve workflow and end quality.
But I look at landscapes… wow UE4 just impresses me so!
I should also add that trying my first at particle systems, just bogged down my system so much, to make me wonder if I can ever hope to add more than a few trees of clumps of grass. Isn’t UE4 much faster too?