Whenever I move a bone of a rig in pose mode, blender freezes for nearly a second before updating it. This a problem I have with only one rig. I have another rig that’s a duplicate of it that I made a while ago which has no problems moving any of its bones instantly. If I try to move the problem rig in object mode, it works fine. It just happens when moving the bones of the rig.
The mesh isnt the problem since the duplicate has the same mesh.
The modifiers aren’t a problem because there’s either one armature mod or some uv stuff, no subdiv.
My PC isn’t a problem because I have 16 gb of ram dedicated to blender
I think its a specific problem with just the rig since any other rig or object in the scene can be posed w no problem
Yeah I guess that’s the problem, I really don’t know what it could be so idk what else to say… I’ll just force through this scene and use a different project file without the issue later
I was able to recreate the problem by calculating a motion path, that seemed to do it and more. maybe I had a motion path calculated but it was off screen somewhere