Hi again,
A lot of things where quite messy :
- First try no name your objs before sharing, better for others to understand the project structure
- Added some weight paint around eyes to decrease particule density in this area :
- Fixed parent particles, children density and shape, root and tip, etc…
- Used Principled Hair BSDF instead of Diffuse
- Lighting scenes with emissive planes instead of still white world
Here is the result :
Here is the .blend
And then you can use particle edit, and give it the shape you want
See you ++
Tricotou