Hey Haidme impressive your Games and comments i follow every time , as i am start with bge developement youre one of my role model to publish games with BGE and thank you and the others in this forum for the advices , i plan to make Android Games too but if i saw your comments here i will ask you again is it worth a game with advertising.
Money are directly connected to game downloads, adv and in-game events are consequences of the downloads. Most mobile games nowadays get to 10000 downloads or less. That means no money. Excluding top games which are 0.01% of all games but are actually the games most players sees and thinks every game is getting 50m downloads.
Usually, your development machine should be the same hardware as the platform. I notice on Youtube that the entire app runs on blender. However, it appears the compression run of bender is dependent on hardware. https://www.youtube.com/watch?v=q_aQo-MmlBM
I was able to combine some work of other blender artist with a baseline standard build up blend file. I will still have to test of parenting a animated model to the player box. Works on Android after trying various combination of coding objects (ieâŚtouchscreen logic blocks, python code and etcâŚ). There are a lot of way to do function in blender and not just one set way.
LOLOL some people arenât paying attention to what your saying and donât release that not being able to Publish is a very easy workaroundâŚ
Create Android App âBlender Game Shopâ to download games as Microtransactions to phone and cut Google 30% in per game
Have app use Accounts/HardwareSpecs/SoftwareInfo to Bind Games to Devices like Steam to prevent privacy while allowing offline play w/minimal reactivation + searching web for pirateers
Blender Game Shop can also be disguised as the Blender Player
THank you for this info, I was killing myself for Cub3D (Panda3D to Cub3D)âŚNow I know that their is an easy way to put BGE-made Games on Android & PCâŚproblem is everyone wants to create Hi-graphics/physics/4K/1080p/120fps/60fps/etc games vs Hi-Gameplay w/LoPoly/Good Animation/Features Games.
If you see this message
email me @endusergames@gmail.com so we can collaborateâŚthe problem isnât the saturation of the market, its the games developers are makingâŚtheyâre trying to be unique and are more greedy due to piracy.
Give you 3 of many Titles Iâm writing that may sound unique (Nothing is New > Why is GTA Popular > Combine 2 or more ideas into 1 place, GTA = Racing + Shooting vs NFS or COD)
Combat Train (3rd Person Economy/Action + Train Time Magic + Rail Shooter)
Pizza Kid: Deliver or Die (You deliver pizza in the middle of a Zombie takeover)
Records Battle Remix (Sequelized DefJam Fight for NY, but 5 Genres Rock/Pop/Techno/Classic/Rap and character mouth Genre, e.g. Hip Hop = Beat boxes & dresses in baggy clothing, Heavy Metal = screams deeply & dresses in leather & fishnetâŚno need for voice acting/likeness)
Basically, the main stopper for an Android build is not having a graphics library that is compatible with Android oneâs (OpenGL-ES 2/3 or Vulkan).
When Vulkan reaches this issue wonât exist anymore. Then the process will be to compile current libraries (SDL, etc) for android and generate the build. This process is well described in former AlexK docs (the person that did the first BGE android build en 2012).
Currently around 55-60% android mobile devices support vulkan.