Blender Game for AV performance

Hey,

I’m preparing for a performance for which I’m thinking of using Blender Game engine to render visuals.
I would like to use modified makehuman model. Skeleton would be animated using points captured by kinect (I have already managed to get OSC communication between Openframeworks program(which will capture points for skeleton) and Blender for point coordinate transfer).

At the moment I’m looking for ways of deforming and rendering makehuman model to make it look somewhat like images attached while keeping skeleton control. (I dont own any of the images attached)


Another part of the project is making the model audio reactive. I can send parameters from my audio environment to Blender (via OSC). However, as I’ve noticed, it is not possible to access certain modifiers while in game mode.
What would be the most straightforward way of achieving real time parametric mesh modifications(in Game Mode)? It could be as simple as selected vertices of mesh spiking out based on received parameters.

I hope all of this makes some sense.

Thanks!

Attachments



Have you tried using a displacement modifier? That might help you get the result you want. But idk about using a make human mesh for this, they might be too detailed to get that polygonal look.