Hello,
When using the blender GIS addon to import google map locations as basemaps, the base map is added to the scene as a flat plane with the appropriate geodata texture.
Is it possible for the basemap to be mapped instead to a curve surface since the earth isn’t flat? maybe some kind of coordinate system needs to be changed? Is there a way to do this currently?
I read just now that:
The Earth curves about 8 inches per mile
I don’t know how accurate that is, assuming it’s true, that 8 inches per every 63360 inches, or .0126% curvature. If OP is working at a 1:1 scale, where 1 BU = 1 meter, then 1 BU square = 0.000621371 of a mile. There are 1609.34 meters in a mile, so the cast modifier factor would increase by .000126 for each 1609x1609 Blender Unit area

