Hey guys, trying to work on some grass for a game. When I import the grass (PNG) it appears fine in render. I can stack a few and set them at different rotations and they work well, but in the viewport, if I am looking at a direct view, some of the grass start to have a black boarder around it. Not sure why. I even tried creating alphas, vs using png to see if thatll make a difference but im still having the same issue. Any feedback would be greatly appreciated.
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increase transparency bounces
where would that be located?
Cycles render, render properties in the properties editor -> light paths: transparency min/max
YESS!!! Thank you, It worked!!! What would the usual transparency max and min be set to? Currently I have to bring it up to almost MAX 80 to get what im looking for. Is that normal?
Hard to say that something like the transparency min/max setting is normal or not. For your case it just needs to be that high to reach the requested results
Thanks. Its looking good. Just worried if itll up my render time
this topic helped me a lot, thanks everyone for the solution!