I Study architecture and I use blender a lot in my work, and i think there’s some good potential here that shouldn’t be overlooked.
The tools used in architecture today are made for final products, but blender has the ability to follow the design process as it develops.
It has great modeling tools, grease pencil, an image editor, sculpting tools and simulation tools that make it an extremely flexible tool for design development (I’ve seen many research projects that use blender for these reasons even though they could’ve use payed software and that means a lot!)
But then comes the awful part of exporting it to a drafting software and seeing autcoad crash when you try to get sections of your model(it works once in while but not very reliable nor comfortable and it kills any chance of changing the model)
And it leads to the question why can’t we have some basic drafting tools available in blender?
rhino has some and it’s really nice to model and draft in the same tool and blender has so many wonderful tools it’s just that final stage we’re missing.
I know it takes resources to develop, but I think giving a basic platform with good access for scripting(api with friendly documentation maybe some videos on youtube etc) and letting the community do the rest can make it possible for blender to become a really good tool for architects and designers in general.
+ it might encourage development of great modeling tools like grasshopper in rhino etc
in blender we have ‘windows’ (i don’t know the real name) like the node editor and 3d etc, and I think adding a drafting window is a really good solution.
what do you think?