A topic to post uses of Blender in various industries and technologies.
https://www.tesla.com/careers/search/job/concept-artist-142942
Tesla concept designer job requirement consider Blender knowledge as an advantage.
Always nice to see references to Blender
Weāre excited to collaborate with Acer to bring high-performing PC platforms to enthusiasts
around the globe based on 13th Gen Intel Core mobile processor family. The blazing fast performance users could experience is remarkable when compared to industry alternatives, as our labs have shown up to 40% higher in Crossmark tests of general PC use and two times in Blender which many content creators use for work.ā Steve Long, Corporate Vice President & General Manager of Asia Pacific & Japan, Intel
AMD CEO Lisa Su chooses Blender BMW27 Benchmark to promote their new laptop CPUās. From 2 minutes in video.
Most AAA studios wont use Blender because other software do better job especially when they can afford buying them.
edit : imagine flag my post as off-topic but nothing new with open source community,
What experience do you have that lets you speak so authoritatively about AAA studios?
TBF AMD have been using blender in their CPU demos since the initial reveal of Zen 1.
because they have money so why donāt use it ? especially if other software have a bunch of tools that āsaveā your time also they are specialized for specific work ?
you cant compare āgeneral doctorā with āspecialized surgeonā
in the end you gone export your object on standard format like .Psd or .Obj so it doesnāt matter which software you are using.
also āAI artā make us focus more on efficiency and spend our time for creative less repetitive work.
also these benchmarks donāt give us āreal lifeā performance.
there are a lot of software donāt use more than 1-4 cpu core.
Youāre not answering my question- what experience do you have with AAA studios that lets you speak so authoritatively about their practices, procedures, and software choices?
No? Youāre wrong, they do give real-life performance, because theyāre being run in real life by real-life users.
No? This just isnāt true at all. Thereās no such thing as a āstandardā format, especially not in 3D.
I think to the topic at hand there is a lot of unknown and very unglamorous work behind the scenes in a lot of industries.
I have been freelancing for over a decade now and the range of work and companies using Blender is diverse indeed.
So what makes Blender attractive to these industries is also probably as varied.
In some cases it is the ease in which it can be modified or internal add ons written to extend or specialize. I have worked with Blender in these capacities. In one case using a special proprietary build of Blender.
While other apps do have extensibility, consider that it was Blender that had early adoption of python, and other apps slower to embrace and hanging on too long to their own scripting language.
This allowed Blender to come up from behind so to speak. Unannounced, and unexpected.
And there is the issue of cost. Of course. If you are a start up and you want to do some experimentation to see if your business model is realistic , a traditional trial period wonāt work and a huge investment upfront is not attractive.
Then there is the issue of licensing, file sharing and collaboration.
This brings up a reality that many people miss. In these various industries, most of the people working in these companies or starting them are not 3D artists by trade. And they are collaborating with engineers and other professionals that do not come from the usual places you find 3D artists such as media and games.
In a corporate environment licensing is more complicated, and funding has to be put aside. Lets say an engineering group at a large corporation wants to start a research initiative and then sell it for more funding to their stake holders.
Getting a complex and expensive licensing approved just to start the project wherein it is merely an experiment, becomes yet another roadblock.
But install Blender, done. The project is off the ground. Then months later they realize that there is much more to this 3D stuff than they anticipated and then hire people like me to bring it to the next level.
This times 1000 variations is what is happening out there in industry.
To give their shareholders more money at the end of the year.
What company do you work for that likes spending money for the sake of it?
It is a real life workload, therefore it is real life performance. What you are actually referring to is single threaded performance, which is something that is tested as well. But these high end CPUs are mostly bought for their multi-threaded performance hence the benchmark is in a multi-threaded workload.
I never understood any context free statement about the usage of any product in any field of usage/application.. like :
X is better as Y
A donāt uses Z
Anybody can say something like this.. and there will be situations when this may be correct..
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Like one of my aunts once said that my grandpa will die soon.. and she was right: the at this time almost 70 year old man died a few days before he reached 85.
Anyway here is another one:
Most non-blender users will never know how blender works.. until the do..
(remember Yoda: There is no try.)
This week Nvidia Studio Blog talks with a Blender artist and his work with geo nodes.
And the tutorial
Seriously while for example Blender is a great choice for games/animations it lacks on the CAD space quite a lot.
Let us hope that some good companies will join the Blender world and allow it to get some features as such.
Thatās maybe because of⦠it is no CAD⦠totally different target domain⦠(precise measures and building lists⦠ā CAM ).
On the other hand⦠see what is doable with blender here for example:
Shipped with:
TinyCAD Meshtools, MeasureItā¦
Other projects:
Or even searches on BlenderMarket searches on BlenderMarketā¦
An then there is also:
These are good options.
Blender will also need Ngons with holes and everything working with exact math and double precision as well.
The first one is doable, the latter two will be a problem because of the performance hit they would bring to all areas of editing (which is the reason why many people want the option to use the boolean algorithm with inexact math in Geometry Nodes), and it would be endless work for the developers to support both math approaches at once for general modeling.
In short, a few of the things needed for CAD can also get in the way of Blender being used for art and animation.
Perhaps we talk about a brand new āsurface engineā that would allow that. Or perhaps some new objects, definitely it would be almost impossible to disrupt the current system of mesh objects and their entire stack of operators and datatypes.
Yeah⦠the problem with n-gons is: all vertices could be non-planar⦠so what does they realy look likeā¦
Also: the big game engines and graphic cards do support only: trianlges.
So even if hollow n-gones (
) would be nice⦠the developement effort would be⦠uneconomic⦠especially for something like the blender foundationā¦