Who uses Blender professionally in the art of making motion graphic design. And do you use other applications with this and are these also open source or not. I would also like to know if it is best to work with an layer based or node based compositor an what are the advantages/ disadvantages.
I use a combination of Blender, After Effects, Photoshop and Illustrator for most of my motion graphics work. Personally I prefer a node based system, it’s more powerful than layers.
I understand that Cinema 4D is better for motion graphics work than Blender, because of things like MoGraph, but I’m sure anything done in Cinema 4D can also be done in Blender, but with a bit more work.
Well the layers have more interactive motion and scaling available, and you can temp moves in realtime via OpenGL.
I would then use the compositor to blend them together. But mograph has many flavours, it depends upon the effect you are trying to achieve. You should be able to do everything in Blender if you put your mind to it. It’s just that After Effects can be quicker.
I think that text animation is the weakest part of using Blender for motion graphics work. Pretty much anything that other applications do can be done, but is a lot more work. We just need some good plugins to automate some of the repetition, especially with per-character animations.
If I know how, I would like to write a plugin for that. I think that the right approach should something similar to shapekeys. The idea is to establish a set of keyframes for character animation with an offset and directional optinon. It would be nice also to could establish the character anchor point.
With that, text animation could become much more easier.