Hi!
I am Helmut and I work since 2 years at Scanline VFX. I guess I had good luck to get this job, because I am self taught and I had always a tendencie to work with open source tools (wich is not common in the industrie, as you may heard of). I had some experiences with Maya, but I never tackled a huge task in it, so Scanline was kind enough to provide me a copy of blender to work with in the beginning. I want to share some stills (and maybe later a video) of the shots I was working on.
Here is anoter feature Film where I used Blender. Tomb Raider with Alicia Vikander. I modeled Set Extensions for the interior of the japanese bomber. Most work went into the Cockpit modeling. I also made some Assets wich were thrown around on one Shot.
Here is it in Artstation also: https://www.artstation.com/artwork/Ya2e8w
I second this, it’s nice to see that Blender has come far enough to be used for far more than just pre-vis and small items smuggled through the back door.
I hope you can get in touch with the developers and mention what you need to make an ever larger percentage of future movies in Blender.
Ace_Dragon: Unfortunately I used mainly Maya in the last Projects. Its hard to integrate Blender into a Pipeline. And 2.8 has serious Performance Issues, what makes it unusable for really huge assets (in my opinion). I still miss Blender for its way faster modeling workflow, but for Bumblebee, stranger Things, X-men Dark Pheonix and 6 Underground, I used only Maya. But I use it still for my realtime Sideprojects, because I like the philosophy around it.
@lsscpp Isscpp: Sorry, I can not give you tips on creating a wake foam. The water is created with Flowline. Scanlines own water simulation tool. @Vorspiegelung007 Vorspiegelung007: thank you, I enjoy my work every day. @Taros: Danke dir