Having two Blenders that use similar formats but are non-interchangable is becoming a nightmare on my end.
It seems so easy, somehow 2.8 should import blender internal mats/tex as simple default nodes.
I can’t implore you enough to understand why this is important.
- I must support two versions of blender now for all of my plugins because 2.8 loses BI shader data.
- I must keep 2.79 installed at all times, because 2.8 can not open legacy .blends (which account for almost 99% of all .blends in existence).
- My webserver uses headless blender to open and process files, I now need run both 2.79 and 2.8 and an overly complicated method to feed the proper file to the proper program.
All because 2.8 abandons the data related to BI shaders. Which makes it impossible to use 2.8 without also maintaining 2.79, serves to only hinder the adoption of 2.8.
As of now, Blender 2.8 has better support for .obj materials than it does it’s own legacy format.
Which is a damn shame.
Could someone please add some kind of default BI conversion??? PLEASE!