I started using Blender recently and mainly used Cycles. It’s real magic
The core of my problem is I want to export my models with textures and materials to OBJ. Sadly you cant export them from cycles, you have to use Blender Internal engine.
I really like to use a simple trick in cycles (I know it’s barbaric and there is a proper way to do it but saves a lot of time and effort on background object and certain materials like concrete, wood, some types of clothes)
As you can see I connect the color output from the image texture to the displacement input, so the darker parts will look lower/deeper.
Blender Internal nodes are different, I wasn’t able to find anything like this. I know there is a displacement modifier, but I couldn’t recreate same results using only the image textures.
So to wrap up my questions:
Is there a way to do this in Blender Render? (like on the picture)
If not, whats the easiest way to create displacement?
Bonus question: Is there any way to export properly (with textures) from cycles to OBJ? (I’m even willing to pay for it a few bucks if its a paid addon)