Hi.
I was rendering a file with Blender Internal, and I saw my CPU was going to 95% of usage.
I have a GPU, but can I use my GPU with Internal? I know there’s a option for cycles, but is it also for internal?
Hi.
I was rendering a file with Blender Internal, and I saw my CPU was going to 95% of usage.
I have a GPU, but can I use my GPU with Internal? I know there’s a option for cycles, but is it also for internal?
No there isn’t
So… My GPU won’t even help a bit…?
And are there maybe any addons to make it possible?
So… My GPU won’t even help a bit…?
Not for rendering
And are there maybe any addons to make it possible?
No there aren’t
As I just said in another thread … is there no way that I could use some kind of node … even a PyNode … to give me access to “OpenGL-style” (GameBlender style) rendering capabilities? In many cases I want to quickly generate a basic result that I can then elaborate-upon in separate operations, e.g. by compositing-onto the quick result. If GameBlender can do this, why can’t I have access to this in a render-node noodle? (Or am I out-of-touch with something that happened underneath my nose?)
can you just render an open GL? I mean, switch to textured view, make sure the viewport is set to GL, then click “render preview”