I have a problem to create self-illuminated texture in Blender Internal aka Blender Render (not Cycles).
The self illuminated texture that I wish to achieve is like the red balls in the below picture (not made by me), but without glow effect.
The self illuminated is the “additive blending” or “GL_BLEND_ADD” (Opengl term) that ignore all light.
The material I have created has 4 textures :-
- blue-tone normal
- lambertian (Diffuse:Color)
- Specular color
- self-illuminated texture
Here is the picture (red circle show an unsuccessful setting).
Download link for .blend is provided just in case :- http://wikisend.com/download/670970/test17_01.rar
All of the first 3 textures are work fine, but I can’t manage to make the self-illuminated texture to work.
I just want the final result to be :-
Result = { output from RGB from 1-3 } + { RGB of the self-illuminated texture }
Yes, the operator is blatantly ADD like that.
How to achieve it?
PS. for the reason that I want to use Blender Internal:-
The model would be easier to be previewed and exported to an external render engine.
I know that Cycles can do this. However, if I use Cycles and want the models to be exported as .obj , I have to :-
- create new Blender-Internal material
- create another 4 texture to be baked
- bake each textures. … and do this for all objects.
It is a tedious task. Furthermore, I am still not sure whether Blender can bake “self-illuminated” texture or not. Python can do this, but it seems to overkill.
Edit1 (1 day later, solved) :
Thank Richard for clarifying that it is not possible. I stop searching and start to code python then.
Thank Ace Dragon for the closest alternative.