I remember those days. What subdivision? Hehehe. Back then Lightwave didn’t have proper uv mapping. Max had no raytracing engine in the olden days. It was raw back then but we got by. Compared to those times today’s 3d is easy.
3d studio for msdos(even hated that they started to call “Max” to the new monster) had its modules…keyframe, material,mesh, 3d lofter, 2d shaper…the ui changed dramatically with Max appeareance. A tool made by the autodesk multimedia department, I think, called later Kinnetix…
And a way to keep me out of Autodesk products for years, later on I have had to get back, as got imposed in games market.
The IK kinematic module did not have weights, was actually kinda IK parts… not full body with weights. If some of you remember that IK parts kindda weird long-legged bird…hehe.
Folks thrived back in the 90’s without Yafray and MentalRay. It’s not the software… And they did it on P90’s…
p90? I did a 3ds dos master with p75…16mb ram… 15" monitors…
and as I said, 386 and 486 with oldie 3ds… much later, a p120 with Organica… and Amorphium, kindda precedent to zbrush…
hehe, raytracing…well, I dunno what the heck 3ds dos had for rendering…surely was scanline, a basic one,dunno. I did thought that was the sumum of realism, by then…
Even more, remember wishing to be able one magic day to waste the huge amount of money for that expensive package, Truespace 3.0 (much later on, if I remember well) , which had raytracing! XD
And now 3.2 is free, and I’ve been able to buy xsi for a ridiculous amount of money…crazy…
Also remember trying a bit that uber old thing, povray… I allways liked the results. just was too much for me (though 3.x much later on povray was incredibly much easier and with loads of helping tools…)
Well, the fact is all changes with time. This is a very different moment. Much sweeter to make 3d, imho. In other view, it’s also much more difficult to get impressed on how a reality was simulated, or “improved”.
Mobile games (the media for I work right now, previous in pc games) are like a going back to then: 2d pixel artwork, and very low pol 3d (duke nukem 3d, quake 1, even some do tries with mode 7(wolfenstein…), etc) …is like a going back to those times…though the 3d times I spoke above of yet hadn’t seen any 3d game, that I knew, apart from some asteroids untextured experiment, or Alone in the dark 1 (if that was actually 3d) and stuff like that…
Heck, getting old.