I’ve been trying to render an animation on Blender 4.0 but only finishes around 10-20 frames before crashing. I tried to simplify the scene, delete objects but still to no prevail. can anyone please help me? it’s my first animation and I really want to see it rendered.
GPU usage is at a constant 98% to be expected, GPU memory doesn’t go above 8GB out of the 12GB available, temps just under 70C Degrees. RAM Memory usage only goes up to 41%. I’m absolutely stumped on what I should do, should I get a higher end GPU with more VRAM?
I’m currently rendering it through command prompt as well, we’ll see if that works.
On the surface it looks fine, tho without crash reports or the actual file to test it’s hard to know what could be the problem. I assume all other PC functions/usage are all fine and stable, I mean the system passes memory/stress testing and the like?
Plenty of free storage for temp/swap file and the like?
You are rendering to individual image files at least, so worse case you’ll be able to compile the animation at the end, even if it is at 10-20 frames at a time?
Thanks! - I’ve figured out the problem and believe that my scene was simply too complex and my VRAM is insufficient. I fixed this by just cmd promoting the render. Works fine now. Rendering to video file.