Hey guys, i got some problems generating lightmap for an archviz scene in ThreeJs.
So basically the problem is the lightmap i made is way too low contrast.
here is an example, this is how the light and shadow looks like in blender.
Isn’t the color management on the render different from any ‘raw’ texture rendering? I think the lightmap is correct in that sense and that the contrast in the render is a color management thing.