Hi all, so I’ve imported a scene from 3ds Max and there’s a bunch of Material ID problems which I assume Blender treats 3ds Max’s or Maya’s Object ID’s as Material ID’s because for example in Max an Object “Trees” has a material “mat_trees” and Object “Buildings” has material “mat_buildings”, but in Blender for some reason both the Trees and Buildings use material ID “mat_trees” + there’s a bunch of material ID’s out of nowhere.
Anyway what I am trying to do is to delete all of those useless material/object ID’s and simply assign a new material to my selection/collection/objects etc.
How I could do this? CTRL+L ( Link Materials ) won’t work before all the useless ID’s aren’t deleted and I don’t know how to delete them besides doing it manually and selecting each object and spamming the little “-” button.
Here’s another problem when trying to delete the materials from the “Blender File” view:
Those “Empty” materials cause the exact same issue as the random material ID’s.
Apparently there’s built-in plugin called “Material Utilities” which can also do this and more and works more like Max, C4D or Maya.
I don’t understand Blender devs sometimes. This is one of the must have and absolutely necessary functionality of any 3D Package and they’re like “let’s just hide it from the users”. Same as features like CTRL+Shift+T to assign PBR textures ( with Wrangler enabled ).