I am very skeptical. I think Blender tries to do too many things and suffers as a consequence. The developers have megalomaniac ideas about how Blender can become a media player, an image editor, a video editor, and so on, and think that all that’s needed is just to tick off some “has this feature” boxes. But reality is such that every time this is tried, it becomes so incredibly clumsy and cumbersome that using dedicated app for the task is almost always faster, easier and more productive.
Blender is technically an image editor, but to make a quick sketch, people will much rather open even MSpaint because how cumbersome the Blender setup is, before you can start painting.
Blender is technically a code editor, but people much rather write even the most basic scripts in something like VSCode, because of how cumbersome and feature lacking the text editor is.
Blender is technically a Video Editor, but anyone even remotely serious about video editing will use Resolve, Premiere or KDEnlive if they want to produce something of quality.
Blender is technically a compositing package, yet almost anyone who wants to make even slightly complex composition will reach for Nuke, Fusion or AE.
So I am pretty sure this will end up being a gimmick, as people will always find it much more comfortable to double click a video file and see VLC window pop up, instead of messing with very wonky Blender UI just to play back a video file.
I honestly wish that Blender would axe the video sequencer, separate grease pencil into it’s own dedicated 2D animation software which can import and render 3D geo, rethink compositor to become more of a dedicated node based image postprocessing stack, rethink text editor to become OneNote style notepad for quick todo lists, and focus on making a good 3D software rather than below average “everything software”.
I mean it’s a bit embarrasing that Blender has features like Texture Painting but the implementation is so clunky and weak that we have to reach outside of Blender for tools like substance painter for even most basic of texture painting tasks. At the same time, we are getting adobe premiere style features in our 3D package
I think the fact that overwhelming majority of people stopped thinking about and noticing the application templates less than a month after they were released speaks for itself.