Blender Mesh Imported into 3DCoat is Tiny!

Hi, I have made a mesh in Blender that is a normal size. It’s:

X:2
Y:14
Z:2

I exported the Blender mesh from 2.56 with the default options, but when I import into 3DCoat Voxels it is tiny. I don’t understand? If I scale it up in 3DCoat then it will mess up any changes I make in Blender.

What should I do, I was hoping 3DCoat would import the mesh at a 1:1 ratio.

If anyone here has experience with Bender and 3DCoat please let me know what you do to fix this?

pg