This is my recent work: add wrinkle drivers to the blender version of metahuman. The effect is shown in the video:
the blender file is here:blender metahuman wrinkle map demo
the driver node logic for wrinkle maps was implemented using Blender’s material nodes based on my understanding of the material nodes in the metahuman Ue5 project.It showcases the most basic driving logic。The following is the material node graph:
This looks awesome. Even if it’s not allowed to use meta humans character outside unreal I think you are allowed to use it in pre-rendered scenes with unreal projects. If Unreal makes money then it’s okay …
I don’t know if this tutorial will be helpful, but the controller interface is created directly using Metahuman’s controller panel and adding some constraints