Blender metahuman wrinkle map material test

This is my recent work: add wrinkle drivers to the blender version of metahuman. The effect is shown in the video:

the blender file is here:blender metahuman wrinkle map demo
the driver node logic for wrinkle maps was implemented using Blender’s material nodes based on my understanding of the material nodes in the metahuman Ue5 project.It showcases the most basic driving logic。The following is the material node graph:


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Looks good. :+1:

Do You know is it still not allowed to render Metahumans in Blender?

sorry, i don’t know that.

This looks awesome. Even if it’s not allowed to use meta humans character outside unreal I think you are allowed to use it in pre-rendered scenes with unreal projects. If Unreal makes money then it’s okay …

Is Metahuman now free to use with Blender too? Does anyone have right information about this?

FAB started and objects can now use Blender and other softwares too, not in Unreal only, like earlier.

There is a tutorial showing how to create floating interfaces like the one on the right of your character?

no, currently, metahuman does not officially support Blender. This is a reproduction based on my understanding of the official metahuman

Sorry, I didn’t understand what you mean by saying floating interfaces, I didn’t see it in the video

I misspoke, The right window in the video.

I don’t know if this tutorial will be helpful, but the controller interface is created directly using Metahuman’s controller panel and adding some constraints

Thanks you.