As far as I know, there is an actual âwishes for post 2.4x versionsâ thread.
I think all of those things are either supported or coming. As far as I know Xarficle/Briggs is developing the Ngon thing⌠Bmesh. You could save a texture using the material nodes IF you could view the material node output in the image/uv editor (<â note to the DEVS). You could use the nodes to go from rgb to grayscale. For indexed, I donât know. I think it would have to be a separate node.
You can use transparency in the 3d-view if you enable transparency in the F7 buttons (object buttons) for the object (mesh only). You can lock an axis by pressing G to grab (or R to rotate, S to scale) and the pressing shift+x/y/z (the axis you wish not to use). This works in edit mode too. Not sure if that is what you meant.
To move vertices along their normal / local axisâ you can enable the ânormalâ space orientation from the bottom header (where it says âGlobalâ as default). That might help. Then just select a vertice and press g+xx/yy/zz . This should move the vertice / edge / face along its local / normal axisâ .
Itâs all very well to be sarcastic. But the point is that Iâve seen hundreds of feature requests, and very few people actually making pictures that use Blender to its potential yet.
The transformation system of Blender is extremely evolved. It can be activated through mouse gestures and/or keyboard shortcuts and/or a manipulator widget.
This includes constraining the transformations relative to the view.
Just an ideasâŚ
Most if not all of what you needed is already there: ask for it, in a help forum not into this one, before saying that it doesnât exist. You would have found it quite easily in the available documentation (you know, that âHelpâ entry in the top menuâŚ) or if you had bought one book or two⌠No offense, I hope, but that lack of effort is whatâs irritating.
Now I must thank you for not having started a âWhat Blender hasâŚâ thread. Weâd never be finished.
NGONs are not supported in Blender or in API
You only can create 24-bit images via API and save those as they are⌠24-bit image.
So far I didnât see any tutorials how partially transparent UV image textures are showing as a partially transparent in object mode.
You canât set a global or view-port x/y/z axis moving constraints for the vertices.
Maybe I just do something wrong with search function.
but
The DEVS should throw the spoon to the corner and just start to use the Blender properly⌠Everything are already there.
Maybe Iâm to dumb here, but you can not set any constraint for the movement of vertices. But of course you can move them along global or view-port x/y/z axis. If you would really need a constraint, you would have to use a hook.
So, your original question had nothing to do with Blender having NgonsâŚ
Since they are under development (as a side effect of the Bmesh project by Briggs) it is a bit late to develop import/export scripts that would implement the kind of conversion youâd like.
It would have been nice though, something that couldnât have escaped the script authors. I surmise that there must be some major difficulty that prevented its implementation.
Greyscale, indexed, RGB save option for the texture.
If you are talking about baked materials (I guessâŚ) theyâre actually saved in 32 bits format, TGA. From there they can be batch converted to pretty much anything, even formats Blender doesnât offer, like GIF. Easy enough.
In those circumstances, is it really worth diverting precious development resources to that problem? You tell me if there something Iâm not catching.
Support for the transparent texture/image in object mode.
If you uvmap using an image with alpha the transparency will show in Object mode under OpenGL, potatoe mode (ALT+Z)
Move axis limit/lock option for the vertices/edges/faces.
It is hard to tell if you are after transformation constraints (as used while modeling) or animation constraints.
For the former I already told you that constraining to the view is easily achieved. You are right that they canât be locked permanently like in the Transformation properties panel.
For the later use hooks.
Gimme some mo
I know that you use the search function here and in Google. Yet, you could ask if things exist or if there is a workaround first and I donât think that demanding is a good attitude in any case.