All I am doing is going from working with a bone to selecting a null and back again.
I am animating two hands installing a catheter down the throat of a infant. Hands are controlled by bones, catheter is deformed with a curve which have nulls controlling the points of the curve via hooks so I can animate it.
So I will be moving the hands and fingers into a certain position and then I have to animate the catheter via the nulls to match up as it goes into the mouth and through the trachea.
There is a master null for the catheter which is dynamically parented to a bone in the hand.
I have used a curve to deform the catheter as I also have to have fluid go down the catheter, so animating some fluid going along the curve works well (geo, not particles).
I shouldn’t have to pay for a addon to be created just to select things.
As a comparison, Softimage (What I used before blender) doesn’t have modes as such.
If you select an object then want to select a bone you just click on the bone, its as tho it just treats it as an object rather than a bone, If you want to pose the bone you move and keyframe it as you would a mesh, no need to change modes, if you want to edit it, you just use the same tools as you would in a mesh. Much smoother workflow in my opinion.
But again its a preference thing, and just something I have to get used to, no software is perfect.