Blender Open Game Development Project-Wrectified

each tile was 256 quads now they are 64 quads and there are about 2x as many,

each frame up to 2 tiles are filled at the moment.

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Testing in newest blender / upbge branch - tagforupdate2

everything is working + all the new candy :smiley:

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property editor panel is uggly but working :smiley:

the construction of it was recorded mostly :stuck_out_tongue:

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to game industry:

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