Again I shall clarify, however personally attacking my background is something I generally avoid responding to.
I never said I work exclusively as a VFX Artist in blender. I worked as a freelance VFX Artist, travelling between studios working on various films & television projects. I work with all manner of applications, including Maya, Houdini, Cinema 4D, ZBrush, Nuke (compositing) etc. I don’t use 3DS Max cos… well Maya is the shit in the VFX World;). As I mentioned above, I have recently put everything I have into building a post production studio, so I can settle down with the missus and not have to travel all over the country chasing contracts. If you remain skeptical, I refer you to my LinkedIn profile where you will see I am quite well connected with the major Australian VFX Houses, Including Animal Logic, Rising Sun, Weta Digital (New Zealand) and ILM Singapore. You can find it here: http://www.linkedin.com/pub/daral-chapman/41/329/500
As for your concept of “professional VFX Artist” I think you are under the impression I am a hobbyist. Regrettably I am not, I hold a Diploma of Film & Television production, as well as a Diploma of Visual Effects, and a degree in 3D Animation, and I’m currently working towards my Masters of Screen Media. so by Professional VFX Artist I mean I have studied the field at university, and derive the majority of my income from working in this field.
As for your experience with volunteer jobs. This is not a community project looking for volunteers, this is a fully fledged feature film that I’ve opened up to the community. This means there is contracts that protect both parties, both myself and the artists, and obligations and conditions that can be stipulated, and honoured by both parties, including confidentiality, which is why I’ve been so vague. I cannot reveal specific details about the project, or I will be in breach of my contract with the distributors.
the idea of the original post was to get people in contact with my studio co-ordinator who would explain the project in a non-public forum where more detail can be disclosed, then ask you to sign a confidentiality agreement if you’re still interested, from there you can have access to the studio portal where you can read the script, watch the film so far, talk to the director and producers, even chat with my team in studio, download the project files for the film, whatever you need. However I figured it would be more skeptical to open with “Seeking Blender Pro’s: Please sign this contract”
So again, this isn’t an open project, its a closed feature film I’m opening to serious artists to get their foot in the door of a real studio, with real industry contacts, working on real feature films.
Also Richard you are correct so apologies to james, I thought the posts were in chronological order of visibility. I didn’t realise he asked before my post was up. So again sorry james