I’m pleased to announce the release of BPY_exporter v 0.4
BPY exporter is a script that exports selected meshes into a Blender Python format.
It takes all selected meshes from the current scene and generates a script that re-create these meshes. It takes into account:
- vertices coordinates
- uv coordinates
- size, position (relatively to 3D cursor), orientation
- mesh and object name
Generated scripts are located into your <blender_dir>.blender\script directory and contain Blender specific header …
After each generation, BPY exporter performs an Update Menu so that newly added primitives are immediatly available from Script–>Add menu of Script windows
BPY exporter can be seen as the easiest way to add primitive mesh to Blender.
Non programmer can use it to increase their Blender productivity.
It can also be used by developpers willing to produce autonomous scripts embedding their own 3D content or dynamically creating 3D content.
BPY exporter is released under Blender Artistic Licence
This archive contains the BPY Exporter script itself and its documentation.
- If no mesh is selected …it crashes on some PC…
- If user changes target directory at export time , the newly created script is not added to menu