"Caronte - Nice water thing, there’s a problem that I was having that you don’t seem to have in your animation, the waves in my water animation have a height of 0.010 (!) kindda small and yet a lot of refraction… Did you encounter anything like this?
There should be severe distortion at the edges of the sphere.
Thanks for noticing. That’s an easy problem to solve but something that I should have paid attention to in the first place.
maybe the water is a little too transparent
Yeah, true, but hey, nobody’s perfect the first time round right?
I think the error are inside the .blend.
Maybe, but… I’m sure that it isn’t/wasn’t rendering that 6th picture in the env-map. How can that be possible at all? I mean shouldn’t it render all six without fail? Oh, and, I think the failing of the sixth env-picture had something to do with the camera angle, it doesn’t look random to me.
Thanks for the comments.
Wrote that up last night, before I was disconnected ^_^. As to how to do this type of refraction, it’s based on a rather simple principle, setting SizeZ to 0>x>-2 on the Env-map texture. Tweak it a little and becareful where you place the Empty.
JD-multi - nice picture. a little black and white , and uhm… for the sphere’s put the Env-map type to static, then render, then free-data of ONE of the sphere’s, the rerender, do so a couple of times and you will get reflection’s of reflections.