I have been using Cycles and Nodes mostly, but when I went to do something quick in B.R I am not understanding why my nodes are looking different.
In cycles I get a different output module as well as my shaders such as mix and diffuse look different.
In BR I get Nodes but they are blacked out even after when adding them via the "round material icon>Add (in my example I used a red diffuse) Then there is a small icon in the window that asks no nodes used, or something like that. If I click that I get nodes but again of different look including the output node?
If I click on use nodes the same nodes but my material turns black where it was once red (in this example) Is this just Blenders different engines showing different nodes. Where they need to be hooked up different? Or am I going about it wrong?
Thanks for the direction