How can you measure Blenders render times? Oh yeah, I use a stop watch. But is there a gauge or readout in the Blender software?
Up in the top right of the Blender Screen.
Paradox
Also in the DOS window that gets opened along with Blender. You can see render time information in there.
well all i know is that my render times are fast!!!
LOL
2.4Ghz with 1Gb ram Mmmmmm nice
p.s. the comand window or whatever its called (console window maybe i dunno)
but that will tell you ONLY if you are animating a scene, but it will only tell you the render times for frames, and not a whole animation.
also i think it depends on what version you are using
lucky bastard :< , i only have a 1.5Ghz Athlon with 256Mb DDR-RAM
edit: which is still a ton better than my last comp, which was a 300Mhz with 384Mb SD-RAM.
decadent wise asses, I’m doing all my stuff on a 550 athlon with 256 MB memory…
Hahaha :-? :< 350 MHz PII 128 MB Anyone slower?
hehe, I used blender during three years on a PII-300MHz with 4mb
it was blazingly fast already then!
Dani
No, the same. But works fine
I used blender for 1.5 years on a P 166 MHz, 64 MB RAM, 4 MB video.
Martin
AMD Athlon 1.8ghz 1gig ram 240gig drive space & ATI Radeon 9700 pro
Works fairly well… not as fast as the 2.4 probably but comprable considering the difference between Intel and AMD chips.
Too fast? Sounds like you need to add a few particle systems & the like.
Rob.
Kinda slower, I think… I’ve now got 2 P2-266s running linux on the renderfarm. Well, maybe it should be called a rendergarden, or even a renderpot. More here: https://blenderartists.org/forum/viewtopic.php?t=10946
Cheers, JJ
DUAL Athlon MP 2200 1G ram 120 Gig of HDs in a RAID array
Stefano
:o
Hey,
I use a 2.4 Ghz P4 + dual 850 + 10 P166 in a renderfarm layout…its sweet.
Hi Rendershrub/other blenderfarmers…
I run into an error with the netwrok renderer with large blend files (>50MB). Something to the effect of “blend file too large.” Do you get this error on your farm?
Thanks, JJ
I haven’t seen that error occur but I haven’t rendered anything that large as of yet…only starting in the blender/renderfarming …area…so my scenes aren’t that complex yet
But heres my stats…
I have 1gb of DDR Ram on my P4 2.4ghz … 1gb SDRAM on my dual 850 … an various configs from 64mb to 256mb on the p166’s I have yet to get my Sparc Ultra 2 dual 20omhz workstation to fall online in the shrubery… I haven’t had any “BIG blend files at that size…but if you would like to have me try it on my farm…I would be more than willing to give it a go.”
Ps. that goes for others…I would really like to “TEST” my farm out…see its true capabilities…an issues…
Right now just rendering my simple stuff…works pretty well.
I’ve been thinking along similar lines as far as having a community test. I’ve been working on some php to automate it as far as go to a web page, upload blend, hit button, and hope the renderfarm behaves. I need to finish it up and do some testing but maybe it will turn out to be something of interest to the community. The big issues so far:
- Security- making sure people’s art/work is secure/can’t be ripped off by anyone else.
- Status updates. Some renders will take quite a bit of time, and being able to poll a status would be nice.
- Work queueing- how to nicely queue renderfarm submissions.
and lastly:
4.The best method to retrieve a final render. GZip targa tarball? Probably the best for flexibility, but that much bandwidth might tick off my service provider.
I’ve seen another thread around here that was quite active a bit ago about a similar distributed rendering setup, only on a much much larger scale. Did anyone ever work on it? I think that the renderd is ready as a client, and that the only changes necessary for a @home type of renderfarm would be to goof with the broker and make it better handle incomplete renders. Any thoughts?
Cheers, JJ
Intel Celron, 533 MHz and 256 megs ram. and win98
and the crappiest intel video card
Thanks guys. I look at that area all of time and I have used Blender for years. I had thought that data only provided ram and mesh info. The render time appeared so quickly and disappeared I didn’t notice it.