Hey! Blender for some reason, renders my eye textures weirdly when motion blur is enabled. But when I turn it off, it looks fine. And I think it has something to do with me using and object to control the location of the texture on the texture coordinate node. (This is also a cycles only issue. In eevee, it works fine with motion blur)
uhh nope. I updated my drivers and still didnt work. I tried switching to CUDA and Optix with rendering from GPU to CPU and still the same issue! Is there something I could provide that would help you figure out what it could possibly be?
The developpers most likely are aware of this as a limitation of Cycles, so I don’t think reporting it as a bug is relevant.
Vector blur is applied after the render is done, so it’s a screen space effect and can be a bit glitchy in some circumstances. Though if it works, that’s nice and will even allow the render to be a bit faster.
The regular motion blur is applied to the objects themselves during the render, so it’s more accurate.
This is an old method and it doesn’t cause any particular problems because it’s a filter that applies after rendering.
However, there can be times when you are not satisfied with the results. However, it doesn’t seem to be too much of a problem for unrealistic scenes.