I had model this toothbrush, and I was following a sculpting path with an alpha brush I had to ask how can o achieve the same output as in the reference image. If I squeeze the texture on x axis it ruins the shape.
any guidance please.
I had model this toothbrush, and I was following a sculpting path with an alpha brush I had to ask how can o achieve the same output as in the reference image. If I squeeze the texture on x axis it ruins the shape.
Welcome …
in fact i just now had a deeper look into the brush settings to be more then Dot… up to Line. So Line i has already seen/used sometimes but i was not aware of Curve…
It seems i do not understand this part of the Docs-Blender Manual: sculpt/paint → curve sculpting → toosl → add_curves …
Add Curves
Used to distribute new curves on the surface mesh. This tool requires the curve to have a surface object set.
The curves follow the surface normals. Using the interpolation options allows the brush to take the characteristics of existing curves.
I don’t even could add any curve here nether to use any other (?) surface…
Anyway:
It seems your curve was only projected from the front and so “is not following the surface” ?