Blender Sculpting question

I had model this toothbrush, and I was following a sculpting path with an alpha brush I had to ask how can o achieve the same output as in the reference image. If I squeeze the texture on x axis it ruins the shape.


any guidance please.

see this image also,


How can I get rid of that stretch?

Welcome :tada:…

in fact i just now had a deeper look into the brush settings to be more then Dot… up to Line. So Line i has already seen/used sometimes but i was not aware of Curve…
It seems i do not understand this part of the Docs-Blender Manual: sculpt/paint → curve sculpting → toosl → add_curves …

Add Curves

Used to distribute new curves on the surface mesh. This tool requires the curve to have a surface object set.

The curves follow the surface normals. Using the interpolation options allows the brush to take the characteristics of existing curves.

I don’t even could add any curve here :sweat_smile: nether to use any other (?) surface…

Anyway:
It seems your curve was only projected from the front and so “is not following the surface” ?

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