Hi, I started using Blender about a week ago, but I find the rotation tool wierd, specifically how it handles the pivot point of an object. If I parent a cube to another cube and I rotate the parent cube 35° on its Y axis using the world space as reference, the child object’s orientation value should also be 0° 35° 0°, but Blender shows it as 0° 0° 0° if I select it. These values are wrong, because the rotation tool is set to global, not to the object’s local pivot point.
Tha same is true to the move tool. It doesn’t matter if I select world space, Blender will always show the local transformation values of the child object.
Do I need to change something in the settings to make the transformation tools work properly, or is there a plugin that fixes this issue?