Hi, this is my first post here. Please be gentle even if my question is stupid.
I saw this issue first a few days ago in an other project.
The problem is that the smooth shading is somehow not working anymore.
I created a simple example project to show what I mean. It is just a black backround, a subdivided cube, a UV sphere and area light, no modifiers. The normals are all in the right direction.
In the rendered view you can see the sharp edges of the faces.
Why is it like this? I sure that it is not supposed to look like this.
In my other project i had a normal map which made it even worse.
I think it must be some kind of general problem. Maybe it is my GPU, I have a GTX 1070.
Does somebody has any ideas?