Blender "Stamping"/"Imprinting"

Hi all,

Per the title, looking to create a “Stamped metal” effect with geometry. Textures aren’t useful in this case(though useful in general for this I agree completely).

See the diamond pattern here as an example:

So an indentation with specific shape, formed by a reference object say, on one side of a mesh sheet with a matching protrusion on the other side in it simplest form.

Any thoughts on how to go about this? Been hammering away at Google and trying modifiers with not much luck.

Thanks.

Why don’t you make a cube, array it and then boolean the cubes and this extrusion?

Alternatively you can sculpt this stamp with a custom brush

Hello @Tehbondz

Im new to Blender, so take this for whats its worth…
I took the default box, changed the shape (took the top corners and scaled them out so the sides would be slanted), deleted the top, added a Bevel and array modifier and then scaled the whole thing in the Z to make it thin. Added a plan and just moved the cube so the top was even with the top of plan and the bottom of the cube poked through.

Some images and blender file:
untitled.blend (894.3 KB)

Bottom View…

Probably what I’ll end up turning too, had hoped for some sort of functionality built in though. Some of the deform mesh/shrinkwrap almost come close to it. Shrink in particular but, that doesn’t seem to play nice with either of the legs of the U style shape.

Now that’s an innovative workaround there Joe, I’ll combine this with the earlier answer for the final solution if still no dice come the morrow.

Much obliged, cheers.

Thanks (i have a tendency to take the long way) …
Maybe there is an add-on which will do as you want ?

I just tried the same thing but instead of using a plan, i used a cube deleting three sides to create the channel. When moving the “stamps” down into place, the top of the channel cube would be seen through the stamps, but adding a boolean “fixed” that.

Good luck…
untitled.blend (571.1 KB)

Make your imprinted shape one time and then use an array to replicate it.

1 Like

Nice, much much cleaner.

https://gifyu.com/image/nWmW

here is a topology that works fine in my opinion: