Blender starts rendering and then crashes

Hello,
I am currently working on a relatively large Blender file, up until recently this has been completely fine. However now I press render image, and it starts initialising the render, about 20 seconds later Blender crashes and completely closes. If I monitor memory usage in task manager as this happens, I see it spike up to 60 / 64gb of RAM used before it crashes.

I have worked on large scenes before that exceed the 64gb memory and it’s been fine using the page file. I am not entirely sure what could be causing this, but it happens on both CPU and GPU rendering.

I have tried switching from Vulkan to OpenGL but it happens on both. Advice on how to fix this would be greatly appreciated.

Here is a link to my file: https://drive.proton.me/urls/FHEAG2H5JG#OVN2kXkw31AE

Just a quick heads up that I managed to fix this.

I have a SATA SSD in my computer that I use as a page file to provide more memory for Blender, it turns out that this drive had come disconnected when I cleaned my PC. Meaning that I didn’t have enough page file for Blender, I have now reconnected this drive and am having no issues.