Blender stuck on frame 1 rendering, black screen

When I attempt to render my blender animation, it doesn’t get past frame 1, and won’t even render a still image. I am using blender version 2.47, here are my specs:
System Manufacturer: BIOSTAR Group
System Model: TA790GX 128M
BIOS: Default System BIOS
Processor: AMD Athlon™ 64 X2 Dual Core Processor 5600+ (2 CPUs), ~2.9GHz
Memory: 3070MB RAM
Page File: 2037MB used, 4332MB available
Card name: NVIDIA GeForce 9500 GT
Manufacturer: NVIDIA
Chip type: GeForce 9500 GT
DAC type: Integrated RAMDAC
Device Key: Enum\PCI\VEN_10DE&DEV_0640&SUBSYS_C9583842&REV_A1
Display Memory: 2287 MB
Dedicated Memory: 1007 MB
Shared Memory: 1279 MB
Current Mode: 1280 x 1024 (32 bit) (60Hz)
Monitor: Generic PnP Monitor
Driver Name: nvd3dumx.dll,nvwgf2umx.dll,nvwgf2umx.dll,nvd3dum,nvwgf2um,nvwgf2um
Driver Version: 8.17.0013.0142 (English)
DDI Version: 10
BGRA Supported: Yes
Driver Attributes: Final Retail
Driver Date/Size: 5/15/2012 02:48:00, 18044224 bytes

This is for a class, so i HAVE to use 2.47.

What are your render settings. Attach or post a link to your blend file

This is my blend file

When I open the blend file no output format is selected but given the file size it looks to be AVI Raw, do not use this.
Set the output to an image sequence which you can then join to your final movie format or use something like Quicktime.

Also Cylinder.005 has got far too many vertices (65,000) and you then have a subsurf at level 2 added. Remove any doubles (lots and lots) or remake it.

Thanks I’ll try changing those things!