Let me start this thread with a question. Is it easy to work between blender and more specialized software (ZBrush, Unity, etc…) compared to other 3D Modeling Software. I think it depends on your needs, but I would like to discuss Z-Axis up.
For example, when importing the FBX into Unity, you check apply transforms (!Experimental), but dealing with animations or rigs makes the process a bit more complicated. It’s an issue that comes up often and usually a work around is needed. So I’m posing some questions.
- Why is it Z-Axis up when Y-Axis up is the much more common standard in the animation industry?
- based on the changes to Blender 2.80, it seems they are trying to make migrating to blender easier. Is this something you personally would like to see change, or at least the option to?
The only issue I can figure is for the addons, but I think a variable that get/sets to the up and forward axis could solve many problems there. What are your thoughts?