Blender to UDK?


I’ve been using UDK lately and I want to use blender for creating static as well as skeletal meshes. The skeletal mesh exporter is there, but the static mesh add on isn’t. Did anyone develop a method of exporting static meshes from blender 2.5 to udk?

So no one knows?:open_mouth:

Just use autodesk fbx or collada, should work like a charm.

Collada support in the UDK is really good at the moment, I’d recommend exporting with that.

I see. Thanks a lot guys!