I know that this problem isn’t new, I know that there are problems with it.
I have a skeleton which has animation for a dog. From Mixamo btw.
And I just need this animation, but on another character.
On the second layer You can see imported FBX, which is just mest up.
I don’t also know if this is possible to transfer? I need to have good bone orientations, to export this for Unity, but I just can’t get it. I make that many attempts, I’m just hopeless now. Need Your advice.
In Unity as We know, Y is up, and the bones should be oriented like that (below some images how they are oriented)
Is this possible to achieve, or I just missed something?
Kamil. CrazyFarmDog_fix.blend (5.55 MB)