Hi guys… Anyone ever get to add a texture properly to their alembic groom in Unreal from Blender on a more complex mesh than a spehrical planar mesh?? Following MarvelMasters tuts looks like theres a problem with the root UV coordinates and blender does not support the expoert. Anyone find a work around?
Don’t know if this helps… but after watching the tutorial on youtube about this (UE4 - Hair Color with Blender - Unreal Engine Groom Color 4.26 - YouTube), I asked this exact thing and the creator (Marvel Master) said that recently, an addon to blender was created to export root uvs and groups in gumroad.
Hope this helps, cause if you do manage to find this add-on, please link it!! I cannot find it anywhere