Blender to Unreal Engine - How to export many obejcts and get them conneted in Unreal

I have problems when I import objects from Blender to Unreal that all parts from Blender becomes single objects in Unreal. I want them to get connected. Does anyone have any solutions for that?
One way is to “Join” them all in Blender, but is there some other solution?


Yes, in the import settings in UE4 there’s an option to merge the objects, can’t remember what it’s called though.

Thanks Cyaoeu,