Blender to Unreal Engine Material Issue

So I recorded my problem here: https://drive.google.com/file/d/1am1fy4VL9nTeI-JoFggFypqSSJhvpAqg/view?usp=sharing

Basically, when I exported the FBX format of my mesh out of Blender and put it inside Unreal Game Engine, the materials did not transfer. Even the names are not correct, instead of the names I have given them in Blender, in Unreal, every material has been renamed WorldGridMaterial. Is there a way to import an FBX file coming from Blender and all the material information be transferred in Unreal?

“all the material information” - no. Theres a tons of information which unreal, other engines or software will not recognize.
Base color - will be recognizable by ue and ue will create a material with vector3 putted in diffuse slot.

In your case its something wierd. Try to remove your object and import it again with default settings.