This is helpful. Achieving a glass material in EEVEE is not so simple. I like that you actually use the Glass BSDF. I assumed it was for EEVEE, and since this is probably for beginners and that is the default render engine, it may be OK that you don’t have that info in the title or intro, but glass functions quite differently in EEVEE and cycles and it may be worth mentioning that. Also, IOR values are very specific to materials and glass is supposed to be 1.5, but that is not as important as if you were working in cycles because of the hacky way EEVEE does it.