I’m a hard working man and I need money! But I don’t use Blender… neither am I using any other 3D package as my work takes place in a completly different area.
currently the only 3d package i can use is Blender - all the 3d work i do is produced with it. I’m still learning (but getting paid to produce work with Blender, amongst other packages), so does that make me a pro?
I have some Maya training on the horizon - hopefully I’ll be able to make good use of it as Blender has been my “so can i do this with 3d?” package. As i posted in a previous thread (no links, that’s how I roll) Blender is fine if you’ve no deadlines and/or all the experience in the world. With “official” training, workflow tips and proven software, I can say to a client “yes that will be 10 hours work” or “no, but we could do it like this…”
plus of course Maya has the obligatory, tested, slightly more user-friendly ui when it comes to particles, materials, GI and volumetrics.
I wonder if there are many pros that rely SOLELY on Blender for their entire workflow?
I recently started studying Computer Sciences out of interest and i am working soley with blender at a online platforms company at the moment developing browser games.
And i don´t care what software i have to use. You´ve adapt to your company or your contractor anyway. Basically it “just” involves learning a new UI. And if i can choose the tool I use the one getting the job done best… no zBrush for low poly game models and no blender for complex particle stuff and no 3dsmax for sculpting. ^^ But mostly you are bound to your contractor again, because they supply you with a working license for the software.
Well I’m neither a student nor use Blender for making money. I just like it.
Im a Uni student, working part time.
Even if i had the money for maya or max i wouldnt buy them. I have tryed them before, Blender is the way to go.
My favorite part about using Blender commercially is being able to hand out the program itself along with finished renders and converted models. Being able to do that can give a very good impression when working with 2d artists and programmers who dont have a 3d program of their own, and certainly comes off as more professional than giving them a torrent for 3DS Max so that they can play around with the model they just bought.
always learning
Well I’m a freelace graphic designer/3d animator etc… I use blender for the GE and scuplt… so there is no option for me… if I do stills I will use 3ds max or maya with mental ray.